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Matthew Schoepf
Matthew Schoepf
Sr. Technical Pipeline Artist at EA
Riverside, United States

Summary

Technical developer specializing in pioneering procedural workflows and tools in web based applications

International work experience in Japan and Hong Kong.

B.A. Cinematic Arts Biola University

Skills

Digital Sculpting3D AnimationPython ScriptingC++VEXUSD

Software proficiency

Houdini
Houdini
Nuke
Nuke
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Python
Python
C++
C++

Experience

  • Senior Technical Pipeline Artist at Electronic Arts
    Remote, United States of America
    May 2023 - Present

    Develop modular components and tools in web based applications to automate artist workflows and increase efficiency across game studios.

    Drive innovation and artist adoption of internal toolsets

  • Sr. Technical Artist at Disney Streaming Advanced Research
    Burbank
    May 2022 - May 2023

    Design and prototype interactive 3D real-time applications for mobile, web, and connected devices.

    Partner with engineers and researchers to develop new tools

  • Adjunct Professor at Azusa Pacific University
    Azusa
    January 2020 - May 2022

    ANIM 111 Digital Methods

    An introduction to tools and techniques for digital design including painting, compositing, editing, modeling, surfacing, and animation.

    ANIM 358 Rigging for Animation

    This course introduces CG rigging techniques and fundamentals in Maya. Students create basic rigs for props, creatures, and bipedal characters with an emphasis on skeletal structure and achieving accurate deformations.

    ANIM 390 CG Production Modeling

    An introduction to digital sculpting and modeling in Zbrush and Maya. Students leverage their design skills learned in previous courses to create high-quality sculpts and animation-ready character models.

    CINE 391 Visual Effects and Compositing

    This course concentrates on visual effects, specifically 1) enhancing shots with CG elements, 2) compositing from multiple sources, and 3) combining CG/miniatures footage with live-action footage. Lessons cover the span of preplanning plates, accomplishing green screen setups, motion tracking, and adding transparent shadows for realism's sake.

    Octane Rendering Workshop

    One day workshop teaching real time rendering techniques in Octane for Maya

  • Visual Effects Designer at Walt Disney Imagineering
    Glendale, United States of America
    March 2011 - February 2022

    Responsible for creating visual media across multiple phases of a projects lifecycle

    Develop attraction specific technical VFX production pipelines

    Work with external vendors and contractors to produce media

    Bid labor and scheduling

    Mentor in the Disney Imaginations internship program