Technical developer specializing in pioneering procedural workflows and tools in web based applications
International work experience in Japan and Hong Kong.
B.A. Cinematic Arts Biola University
Develop modular components and tools in web based applications to automate artist workflows and increase efficiency across game studios.
Drive innovation and artist adoption of internal toolsets
Design and prototype interactive 3D real-time applications for mobile, web, and connected devices.
Partner with engineers and researchers to develop new tools
ANIM 111 Digital Methods
An introduction to tools and techniques for digital design including painting, compositing, editing, modeling, surfacing, and animation.
ANIM 358 Rigging for Animation
This course introduces CG rigging techniques and fundamentals in Maya. Students create basic rigs for props, creatures, and bipedal characters with an emphasis on skeletal structure and achieving accurate deformations.
ANIM 390 CG Production Modeling
An introduction to digital sculpting and modeling in Zbrush and Maya. Students leverage their design skills learned in previous courses to create high-quality sculpts and animation-ready character models.
CINE 391 Visual Effects and Compositing
This course concentrates on visual effects, specifically 1) enhancing shots with CG elements, 2) compositing from multiple sources, and 3) combining CG/miniatures footage with live-action footage. Lessons cover the span of preplanning plates, accomplishing green screen setups, motion tracking, and adding transparent shadows for realism's sake.
Octane Rendering Workshop
One day workshop teaching real time rendering techniques in Octane for Maya
Responsible for creating visual media across multiple phases of a projects lifecycle
Develop attraction specific technical VFX production pipelines
Work with external vendors and contractors to produce media
Bid labor and scheduling
Mentor in the Disney Imaginations internship program